AI Insights · Timothy · April 2022
Top 5 Basketball Games on Android in Finland - Q1 2022
Discover the performance of the top 5 basketball games on the Android platform in Finland during the first quarter of 2022. Data from Sensor Tower reveals trends in weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 basketball games on the Android platform in Finland showcased varied performance trends in terms of weekly downloads, revenue, and active users. Let's dive into the specifics for each game.
Mini Basketball from Miniclip.com, released at the end of February, saw its weekly downloads peak in mid-March at around 924K. The game also experienced a significant increase in weekly revenue, peaking at approximately $43 in the week of March 21. Weekly active users reached their highest at 1.5K during the same week.
Basketball Arena: Online Game from Masomo Gaming maintained a steady performance throughout Q1 2022. Weekly downloads hovered around the low hundreds, with a slight decline from 125K at the end of February to 106K by the end of March. The game's weekly revenue was relatively low, peaking at $112 at the end of December and dropping to $10 by the end of March. Active users also saw a gradual decline from 1.7K at the end of December to 646 by the end of March.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS showed a more dynamic trend. Weekly downloads peaked at 185K in early March. Revenue fluctuated, with the highest being $80 in the first week of January and reaching $72 again by the end of March. Active users remained relatively stable, peaking at 1K in mid-March.
Basketball Stars: Multiplayer, another title from Miniclip.com, experienced a consistent but modest performance. Weekly downloads saw a peak at 145K in mid-March, while weekly revenue varied, peaking at $26 at the end of December. Active users saw a decline from 917 at the end of December to 478 by the end of March.
Jump Dunk 3D from VOODOO had a mixed performance. Weekly downloads peaked at 306K in late February, while revenue remained negligible throughout the quarter. Active users fluctuated, reaching a high of 636 in late February before dropping to 307 by the end of March.
These insights into the performance of the top basketball games on the Android platform in Finland during Q1 2022 underline the diverse trends in user engagement and revenue. For more detailed insights, visit Sensor Tower.